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3do_bab_tu_key.3do
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Text File
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1999-11-15
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4KB
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130 lines
# MODEL 'bab_tu_key.3do' created from 'H:\Amodelx\bab_tu_key.vlec in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.3
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 2
0:bab_tudoor_key_frnt.MAT
1:bab_tudoor_key_sd.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.043324
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.025322
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME BAB_TUKEY
RADIUS 0.043324
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 8
# num: x: y: z: i:
0: -0.013679 -0.024384 0.025322 0.000000 0.000000 0.000000 1.000000
1: -0.025322 0.024384 -0.025322 0.000000 0.000000 0.000000 1.000000
2: -0.025322 -0.024384 -0.025322 0.000000 0.000000 0.000000 1.000000
3: -0.013679 0.024384 0.025322 0.000000 0.000000 0.000000 1.000000
4: 0.012656 -0.024384 0.025322 0.000000 0.000000 0.000000 1.000000
5: 0.025322 -0.024384 -0.025322 0.000000 0.000000 0.000000 1.000000
6: 0.012656 0.024384 0.025322 0.000000 0.000000 0.000000 1.000000
7: 0.025322 0.024384 -0.025322 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 20
0: 0.250347 -0.999501
1: 0.999501 -0.000499
2: 0.000500 -0.000500
3: 0.769828 -0.999500
4: 0.250347 -0.999500
5: 0.999501 -0.000499
6: 0.769828 -0.999500
7: 0.000500 -0.000499
8: 0.999501 -0.999500
9: 0.000500 -0.000500
10: 0.000500 -0.999500
11: 0.999500 -0.250347
12: 0.000500 -0.769828
13: 0.000500 -0.250347
14: 0.999500 -0.769827
15: 0.000500 -0.000500
16: 0.999501 -0.999500
17: 0.999500 -0.000500
18: 0.000500 -0.999501
19: 0.999501 -0.000500
VERTEX NORMALS
# num: x: y: z:
0: -0.524838 -0.538529 0.659190
1: -0.610078 0.625993 -0.485735
2: -0.610078 -0.625993 -0.485735
3: -0.524838 0.538529 0.659190
4: 0.519647 -0.535652 0.665615
5: 0.611756 -0.630598 -0.477599
6: 0.519647 0.535652 0.665615
7: 0.611756 0.630598 -0.477599
FACES 6
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 4, 0 0, 3 2, 1 5, 2
1: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 6, 4 7, 7 1, 5 3, 6
2: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 0, 8 3, 10 1, 9 2, 1
3: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 6, 11 3, 14 0, 12 4, 13
4: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 5, 15 2, 18 1, 16 7, 17
5: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 7, 2 6, 10 4, 8 5, 19
FACE NORMALS
# num: x: y: z:
0: 0.000000 -1.000000 0.000000
1: 0.000000 1.000000 0.000000
2: -0.974576 0.000000 0.224057
3: 0.000000 0.000000 1.000000
4: 0.000000 0.000000 -1.000000
5: 0.970120 0.000000 0.242624
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 2
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 -1 -1 1 -1 1 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 VLEC_NULL
1: 0x0000 0x00001 0 0 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 BAB_TUKEY